A program is teaching educators and adults how to spot teens struggling with mental health and give them immediate aid. It’s described as “CPR for the mind.”
Corporate learning and development, often referred to as L&D, is radically different than just a few years ago. Meanwhile, the education dialogue has shifted to a focus on employment-related themes such as competencies and skills.
So, your school has taken the technology plunge - all of your students have laptops, you've set up your Learning Management System, you've been taught how to use online teaching tools, and you've set up your curriculum. Now what? All of you work has been in preparation for this monumental change to your teaching, but…
New technology called Fly Sense is designed to pick up on unusual sounds -- such as doors slamming or fighting - in school bathrooms to identify whether students are being bullied. The technology also can identify whether students are using e-cigarettes in the bathroom.
Children younger than eight are more likely to have their own tablet device than in 2011, and are spending an average of 48 minutes on those devices - up from five minutes in 2011 - according to the third installment of a report from Common Sense. Findings also show a similar increase in the share…
Some research shows that digital games may help students learn. Andrew Hostetler, a social studies professor at Vanderbilt University in the US and author of a study on the topic, asserts that digital history games, in particular, correlate to positive learning outcomes.
What if students could primarily learn science through experiments and research? With the help of a furry friend, a teacher rethinks science class so that students first learn by questioning and doing. Rethinking science education can be simple, inexpensive and fun - and it can have a big effect on how students see the world…
Many Stanford students were labeled as “gifted” when very young, often leading to special supports and programs. They reflect on what that designation meant for their learning.