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Forskning och utveckling inom kategori "Digitalisering"

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Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs

2022-10-31
In this paper we explore game-based design activities to unfold playful and creative actions and interactions among children. The study is based on two cases, where game design activities were applied in both analogue and digital form. The unit of analysis is game design activities.

Q&A: Teaching kids how to read on Zoom

2022-10-19
A year ago, in the depths of the pandemic, a high-tech literacy project set up shop at West Oakland’s KIPP Bridge Academy. Created by a former schoolteacher turned literacy specialist, Jessica Reid Sliwerski, Ignite Reading aimed to teach kids how to read on Zoom, offering one-on-one tutoring while eliminating Covid risks.
Forskning och utveckling kategorier

Three strategies for growing student engagement in math using ed tech tools

2022-10-12
Bringing math to life, gamifying equations and implementing easy-to-use tools can help draw students' attention during math lessons by making the subject more engaging and relatable, veteran middle-school math teacher Emily Strickland. For example, Strickland brings popular sports into statistics lessons with the help of virtual field trips to a sports arena.  
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